
“In the realm of oral tradition, over 2700 years ago, our ancestors envisioned a device that could move itself. This concept was further immortalized in Greek myth, where Hephaestus, the god of fire, brought to life Talos, a robot, although its true nature was often misinterpreted and misunderstood. Today, we see the seeds of this myth in the form of omniscient AI, a future typology that gradually supplants human abilities and professions.
A future vision of machines that could end natural slavery just as every musical instrument could do its own thing, obeying and anticipating the will of others. Like a lyre without hands and a loom without people. The current concept of automation presents an overwhelming sense of worry as autonomous robotics are gradually replicating the role of humans. For this reason, we in the world of creativity need to self-criticize simple manual work, an analog reality that is very personal, grounded, and full of creativity.
In a simplified explanation, “analog” design can be understood as design that is not “digital”.
This means that in an analog design, if the design is disassembled, then all the small parts of the components that make it up can be understood as to how they work and how they were made. This is a different characteristic from digital design objects, where parts of the constituent components cannot be directly understood or understood by parties other than the creator.
This is the most fundamental difference between ‘analog’ and ‘non-analog’ or ‘digital’ qualities: analog leaves no questions for those who want to understand how it works. Transparent and exposed work processes, open to anyone who wants to understand and replicate them.
Under this framework, the true measure of progress lies in the results of human labor that can be easily understood and replicated by as many people as possible. This inherent nature of analog design fosters a sense of community, where individuals can work together to enhance the quality of their lives.
In “”Analog Life””, we invite anyone who wants to be involved in thinking analogously, discussing analog principles, presenting analog design products, and, if possible, designing an analog design object that can become a basis for other thoughts that can improve the quality of our lives together.”

Rectangular Slanted Tree House
30 October - 9 November 2024
Pavilion Instalation
This is a tea house, or a place to drink tea, but it also serves as a digital library, making it a highly functional building for the community. It questions the relationship between nature and the digital world. Under the theme of “analog reality,” the building is entirely handcrafted by skilled artisans using traditional craftsmanship, […]

OASE Paviliun
30 October - 9 November 2024
Pavilion Instalation
Instalasi ini menghadirkan tiga bentuk dasar dalam arsitektur yaitu elemen garis, elemen kotak, dan elemen segitiga. Ketiga elemen ini jika disatukan dalam satu komposisi musik dia memiliki kualitas ruang yang sangat spesifik dan berbeda-beda. Mereka juga memiliki hubungan khusus antara alam dan manusianya sehingga di dalam event ini ketiga bangunan ini bisa saling berinteraksi. Elemen […]

Bivak House
30 October - 09 November 2024
Pavilion Instalation
The ability to “thrive” by definition, is the ability to grow or to develop in such a manner that something becomes well as a result or vigorous at the process. This value shines the brightest over moments of imminent changes, especially moments of emergencies. In the context of architecture, to have a space that is […]

Dapur Hidup by Format, Dhanie & Sal and Lunch for My Husband
30 October - 9 November 2024
Pavilion Instalation
Dapur sering kali disebut sebagai jantung dari sebuah rumah. Sebuah tempat lahirnya makanan yang dinikmati secara berbagi oleh seluruh keluarga, memberikan rasa keharmonisan, kehangatan, nostalgia dan kenyamanan. Dapur Hidup, secara definisi, adalah suatu cara pemanfaatan lahan pekarangan untuk menanam tanaman-tanaman kebutuhan dapur, seperti sayur mayur dan buah-buahan. Melalui instalasi ini, selain memasak dan menyajikan makanan […]

Beyond the Blueprint
30 October - 09 November 2024
Pavilion Instalation
From Analog Roots to Modern Expressions: The Bedeng Tukang as a Microcosm of Indonesian Culture The concept of “analog reality” invites a deep dive into the tactile, sensory experiences that often get overlooked in our increasingly digital world. Central to this exploration is a profound respect for the “tukang,” the skilled Indonesian craftsmen who have […]

Lorong Diri
30 October - 09 November 2024
Pavilion Instalation
Realitas menampilkan percepatan juga perlipatan. Kita merasa melakukan rutinitas yang ajek namun larut begitu saja. Karena kita tak mampu menjalani berbagai aktivitas secara bersamaan. Lalu kita membentuk pola, menyiasati hari-hari kita, dalam keterbatasan menghadapi realitas yang berisik itu. DARI, dari mana kita membawa memori tentang dunia yang tak terkendali. Ketidak-tahuan akan apa yang menanti di […]

Cucur Banyu
30 October - 09 November 2024
Pavilion Instalation
Kembali ke dasar pengalaman manusia, yaitu interaksi dengan alam serta fenomena-fenomena alam yang sederhana. Tetesan air, sebagai salah satu fenomena sederhana yang paling mendasar terjadi secara universal menjadi simbol dari kemurnian, kesederhanaan, dan keindahan. Sangat kontras di era digital yang serba cepat, instalasi ini menjadi oase yang tenang dan kontemplatif untuk Kembali merenungkan hubungan antara […]

Coffee 0 Slow Bar
30 October - 9 November 2024
Pavilion Instalation
Coffee O Slow Bar is a small & intimate coffee bars which serves a manual-brewed coffee experience. And has a Zero Waste and Circular Living concept in reusing/recycling coffee industry waste. Interactive Analog Pixel is a façade that can be used to display graphical messages like typography, patterns or simple icons. This interface acts as a […]

PIPESCAPE
30 October - 09 November 2024
Pavilion Instalation
Sebagai tema BDD 2024. Didalam imajinasi, kita diajak untuk kembali ke era dimana hal yang bersifat analog dan nyata itu menjadi sesuatu yang menyenangkan. Saat ini hampir semua orang bersinggungan dengan benda yang bersifat digital atau elektronik, tak terkecuali anak-anak. Melihat hal tersebut, Kami berinisiasi untuk menghadirkan area bermain dalam bentuk instalasi bagi anak-anak. Area […]